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3D Animation Essentials by Andy Beane

By Andy Beane

The basic basics of 3D animation for aspiring 3D artists3D is everywhere--video video games, motion picture and tv lighting tricks, cellular units, and so on. Many aspiring artists and animators have grown up with 3D and desktops, and of course gravitate to this box as their niche. Bringing a mix of studio and lecture room adventure to provide you thorough assurance of the 3D animation undefined, this must-have booklet exhibits you what it takes to create compelling and real looking 3D imagery. Serves because the first step to knowing the language of 3D and special effects (CG)Covers 3D animation fundamentals: pre-production, modeling, animation, rendering, and post-productionDissects center 3D suggestions together with layout, movie, video, and gamesExamines what creative and technical talents are had to achieve the industryOffers valuable real-world situations and informative interviews with key educators and studio and professionalsWhether you are contemplating a profession in as a 3D artist or just desire to extend your realizing of common CG ideas, this publication provide you with a superb review and information of middle 3D Animation options and the

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Who is your audience?  What is the conflict? Working in 3D A nimation Preproduction  What is the final product?  Who will want to use my idea?  Who will want to buy my idea?  What is the payoff for my audience? If you can answer these questions, you are ready to move a step forward in the production pipeline. Script/Screenplay The script or screenplay is the formal written form of the final story. It has written within it the basic character movements, environment, time, actions, and dialogue.

Autodesk is now the world’s largest company for CAD and 3D animation software. Autodesk played a large role in the move from specialized computers to the use of personal computers for computer graphics. In 1984, a company named Wavefront Technologies created the first commercially available off-the-shelf 3D animation software. Previously, each company had to write their own software to create 3D graphics and animation. Although some studios still use proprietary software, most now use commercially available programs.

14 shows a model before texturing in the default gray color, and the same model after textures are painted. F i gure 2 . 1 4 ​Final model before textures have been applied (left) and the same model after the textures have been applied (right) 39 Chapter 2 • Getting to Know the Production Pipeline Rigging/Setup Rigging is the component of the production pipeline during which a control rig is put into a geometric object so the animators can move that object. It is the rigger’s job to aid the animators by creating a system of controls that allow the animators to work as quickly and efficiently as possible.

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