Most Popular Books

Archives

3-D Human Modeling and Animation, Second Edition by Peter Ratner

By Peter Ratner

All of the instruments and knowledge to create electronic characters which could circulation, exhibit feelings, and speak three-D Human Modeling and Animation demonstrates how one can use your inventive abilities in determine drawing, portray, and sculpture to create lively human figures utilizing the most recent laptop expertise. This easy-to-follow publication courses you thru all of the precious steps to create and animate electronic people. scholars 3-D artists will locate this booklet to be a useful source. This moment variation combines distinct, functional information regarding developing and animating 3D human types. greater than four hundred photographs, interactive documents, and fascinating animations integrated at the CD-ROM element the modeling and animation techniques for either female and male figures. bankruptcy ambitions and workouts are tied to the CD-ROM, which additionally presents colour instance photos, pattern versions, modeling templates, textures, lesson plans, and correct animation videos that let you commence modeling and animating straight away!

Show description

Read or Download 3-D Human Modeling and Animation, Second Edition PDF

Similar 3d graphics books

Advances in discrete tomography and its applications

Advances in Discrete Tomography and Its purposes is a unified presentation of recent equipment, algorithms, and choose functions which are the rules of multidimensional photograph reconstruction via discrete tomographic tools. The self-contained chapters, written through major mathematicians, engineers, and computing device scientists, current state of the art learn and leads to the sector.

Mobile 3D Graphics: with OpenGL ES and M3G

Pics and online game builders needs to learn how to software for mobility. This ebook will educate you ways. "This e-book - written through the various key technical specialists. .. offers a finished yet sensible and simply understood advent for any software program engineer looking to pride the shopper with wealthy 3D interactive studies on their cell.

3D Computer Vision: Efficient Methods and Applications

This critical textual content introduces the principles of third-dimensional machine imaginative and prescient and describes fresh contributions to the sphere. absolutely revised and up-to-date, this much-anticipated new version studies a variety of triangulation-based tools, together with linear and package deal adjustment established methods to scene reconstruction and digicam calibration, stereo imaginative and prescient, element cloud segmentation, and pose estimation of inflexible, articulated, and versatile items.

Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

End Your movie! information and tips for Making an lively brief in Maya is a first-of-its-kind booklet that walks the reader step by step in the course of the genuine creation procedures of constructing a 3D brief movie with Maya. different books concentration exclusively at the artistic judgements of 3D Animation and commonly hide the a number of levels of animation construction without actual acceptable equipment for readers to hire.

Additional info for 3-D Human Modeling and Animation, Second Edition

Sample text

Fig. 2-40 Step 36. Completing the hooves by beveling the polygons down and out. Fig. 2-41 Step 37. Shaping the front legs in subdivision mode. Fig. 2-42 Step 38. The back legs are modeled in a similar manner as the front ones. 37 Step 39. Step 4 1 . Split and merge polygons at the butt so that you have a smaller polygon for beveling out the tail. Make sure no polygons have more than four sides (Figure 2-43). Bevel the tail polygon back again. Shift: 28 cm Inset: 0 Bevel the tail polygon once again.

1-57 Step 2. Beveling back the first section. 18 Fig. 1-58 Step 3. The third section is beveled back. Step 4. 5 cm Edges: Inner Fig. 1-59 Step 4. Beveling out the fourth section. Step 5. Bevel the back polygon straight with the following settings (Figure 1-60): Step 7. Bevel the back polygon in with the following settings (Figure 1-62): Fig. 1 -60 Step 5. The rear polygon is beveled straight back. Step 6. 5 cm Inset: 17 cm Edges: Inner Fig. 1 -61 Step 6. Beveling the bottom polygon down and in.

Both side polygons are beveled again to make the ears (arrows). Step 12. Refine the shape of the head in subdivision mode. Select the two polygons on both sides of the head and bevel them out (Figure 2-16). Shift: 3 cm Inset: 2 cm Step 14. Bevel the two selected ear polygons again to make the tip of the ear (Figure 2-18). Shift: 5 cm Inset: 2 cm In subdivision mode, refine the shape of the ear. Fig. 2-16 Step 12. The two polygons on both sides of the head are beveled outward (arrows). 30 Fig. 2-18 Step 14.

Download PDF sample

Rated 4.66 of 5 – based on 30 votes

Comments are closed.