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3D modeling in Silo : the official guide by Antony Ward

By Antony Ward

Create fine quality types very quickly in any respect with those entire, full-color, recommendations and tutorials from Antony Ward and David Randall. those step by step tutorials stroll readers in the course of the construction of a superior lady version whereas instructing you the fundamentals and ideas in the back of 3D modeling in Silo - together with modeling the face and garments, growing textures, and posing the nature. The better half website Read more...

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If we are working with sculpting layers that do not affect the base mesh, the first important step is to get the underlying geometry right before applying the brushes. Once that’s in place, we’ll want to work from lower subdivision layers up to higher subdivision layers. Sculpting broad forms at lower subdivision levels is better because there is less geometry to move around, which means 36 Silo Modeling Tools less chance for system slowdowns (which can happen when working with high polygon counts), and less chance for artifacts and holes that can present themselves when dramatic sculpting changes are made to large numbers of polygons.

This is how a box modeler might start a torso, the body of a car, or any number of other objects. Tweak After extruding out all kinds of polygons, it is the box modeler’s job to mold them into something. The manipulators discussed in Chapter 1 are certainly capable of the task, but Silo also includes a great, free-form tool, Tweak, to make the process as fast and organic as possible. Tweak was introduced to allow a succession of quick edits without having to select, deselect, and use the manipulator every time.

In the case of the T-shirt, since we already have the square shape we want, our best bet is to simply unmark the seams. 35b. To take the texture map into another program, you can export what’s in the UV square as an image by using UVs/Materials > Export UVs to Image. The resulting work in the third-party program can then be imported as a texture and applied to your model. Conclusion That covers the main tools and workflows for Silo. We hope this section prepares you to take on the project covered in the next several chapters, and can serve as a reference when working with Silo.

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