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3ds Max at a Glance by George Maestri

By George Maestri

One glance and you can see that this 3ds Max booklet isn't like all of the others. It offers the middle 3ds Max positive factors in pages jam-packed with amazing pics that completely illustrate the innovations. each one web page is loaded with particular motives on the most important parts, akin to the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. enticing step by step classes and initiatives supply hands-on reinforcement as you study. Create textures, examine rigging, deliver biped characters to life—even create hair with this gorgeous, full-color consultant.

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The outline along the top needs to have a break around the cockpit area. Select the original circle, add an Edit Spline modifier, and attach all of the other splines to create a spline cage. 4 Hold down the Shift key and drag the circle to copy several times. Reshape these outlines to create the outline of the body. 2 Hold down the Shift key and drag these edges down to extrude the detail. 7 Go into the stack and find the topmost Edit Spline modifier. Select the elliptical spline at the rear of the body.

Editing a spline is as simple as selecting the desired sub-objects and moving, rotating, or scaling them. Selections can be controlled by using the Selection rollout. Selects vertices Selects segments Allows you to name your current selection for later recall Selects splines Allows you to manipulate multiple tangents at a time Selects vertices, segments, or splines within a physical distance Toggles on vertex numbering Besides manipulating the geometry itself, detail can be added to splines, and splines can be connected by using the tools located under the Geometry tab.

Modifiers can have sub-objects, which control different aspects of the modifier. Show End Result–Shows the result of the entire stack. Configure Modifier Sets–Allows you to select and configure sets of modifiers. Remove Modifier– Removes the selected modifier from the stack. qxd 10/27/07 6:27 PM Page 25 Using Splines Using Splines In 3ds Max, a spline is a Bezier-based line that defines a closed or open shape. Splines are typically used as building blocks to create other objects within 3ds Max, but they can also be rendered to create cylindrically shaped objects.

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